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Update 10/2019
[ADAM04] Adams, E.: Postmodernism and the Three Types of Immersion. URL: http://designersnotebook.com/Columns/063_Postmodern-ism/063_postmodernism.htm [Stand: 05.06.2018]
[AI-L10] Ai-Lim Lee, E.; Wong, K. W.; Fung, C. C.: How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach. In: Computers & Education, 55. Jg., 2010, Nr. 4, S. 1424–1442
[AKK05]
Asai, K.; Kobayashi, H.; Kondo, T.: Augmented Instructions – A Fusion of Augmented Reality and Printed Learning Materials. In (Goodyear, P.; Sampson, D. G.; Yang, D. J.; Kinshuk; Okamoto, T.; Hartley, R.; Chen, N., Hrsg.): Proc. of the 5th IEEE Int. Conf. on Advanced Learning Technologies, IEEE Computer Society, Taiwan, S. 213-215, 2005.
[ALAM18] Alam, A.; Ullah, S.; Ali, N.: The Effect of Learning-Based Adaptivity on Students’ Performance in 3D-Virtual Learning Environments. In: IEEE Access, 6. Jg., 2018, S. 3400–3407
[AON07]
Aoki, H.; Oman, C., M.; Natapoff, A.: Virtual-Reality-Based 3D Navigation Training for Emergency Egress from Spacecraft. Aviation, Space and, Environmental Medicine 78/8, S. 774-783, 2007.
[Ao07]
Aoki, H.; Oman, C. M.; Buckland, D. A.; Natapoff, A.: Desktop-VR system for preflight 3D navigation training. Acta Astronautica 63/7, S. 841-847, 2008.
[AU17] Au, E. H.; Lee, J. J.: Virtual reality in education: a tool for learning in the experience age. In: International Journal of Innovation in Educa-tion, 4. Jg., 2017, Nr. 4, S. 215
[BKP02]
Bente, G.; Krämer, N. C.; Petersen, A.: Virtuelle Realität als Gegenstand und Methode in der Psychologie. In (Bente, G.; Krämer, N. C.; Petersen, A., Hrsg.): Virtuelle Realitäten, Hogrefe Verlag, Göttingen, S. 1-32, 2002.
[BLÜM10] Blümel, E.; Haase, T.: Virtual Reality Platforms for Education and Training in Industry. In: Grundspenkis, J. et al. (Hrsg.): Advances in databases and information systems. Associated workshops and doc-toral consortium of the 13th East European conference, ADBIS 2009, Riga, Latvia, September 7 – 10, 2009 ; revised selected papers. (Reihe: Lecture notes in computer science. 5968). Berlin: Springer, 2010, S. 1–7
[BOND11] Bondrea, I.; Petruse, R.: AUGMENTED REALITY APPLIED IN AS-SEMBLY DESIGN. In: Annals of MTeM for 2011 & Proceedings of the 10th International MTeM Conference, 2011, S. 41–44
[BOPP05] Bopp, M.: Immersive Didaktik: verdeckte Lernhilfen und Framingpro-zesse in Computerspielen. In: kommunikation @ gesellschaft, 6. Jg., 2005, S. 17
[CARR17] Carruth, D. W.: Virtual reality for education and workforce training. In: Jakab, F. (Hrsg.): 15th IEEE International Conference on Emerging eLearning Technologies and Applications. Proceedings: October 26-27, 2017, Starý Smokovec, the High Tatras, Slovakia ICETA 2017. Piscataway, NJ: IEEE, 2017, S. 1–6
[CASA97] Casas, L. A. A.; Bridi, V. L.; Fialho, F. A. P.: Virtual reality full immer-sion techniques for enhancing workers performance. In: Camarinha-Matos, L. M. (Hrsg.): Re-engineering for Sustainable Industrial Pro-duction: Proceedings of the OE/IFIP/IEEE International Conference on Integrated and Sustainable Industrial Production Lisbon, Portugal, May 1997. Boston, MA: Springer US, 1997, S. 399–411
[CHEN04] Chen, C. J.; Chong, T.; Fauzy, W.: The theoretical framework for de-signing desktop virtual reality-based learning environments. In: Jour-nal of Interactive Learning Research, 15. Jg., 2004
[CHEU15] Cheung, S. K.S.; Kwok, L.-f.; Yang, H.; Fong, J.; Kwan, R.; Ip, H. H. S.; Li, C. (Hrsg.): Virtual Reality-Based Learning Environments: Re-cent Developments and Ongoing Challenges. Hybrid Learning: Inno-vation in Educational Practices. International Conference on Hybrid Learning. Wuhan, China. 27-29 July 2015. Cham: Springer Interna-tional Publishing, 2015. 3-14
[Co13]
Chow, J. et al.: Music Education using Augmented Reality with a Head Mounted Display. In (Smith, T. S.; Wünsche, B. C., Hrsg.): Proc. of the 14th Australasian User Interface Conference, Australian Computer Society, Australien, S. 73-79, 2013.
[COEL12] Coelho, C.; TICHON, J.; J. HINE, T.; WALLIS, G.; Riva, G.: 2 Media Presence and Inner Presence: The Sense of Presence in Virtual Re-ality Technologies. In: 9. Jg., 2012
[DEDE09] Dede, C.: Immersive interfaces for engagement and learning. In: Sci-ence (New York, N.Y.), 323. Jg., 2009, Nr. 5910, S. 66–69
[DEDE17] Dede, C. J.; Jacobson, J.; Richards, J.: Introduction: Virtual, Aug-mented, and Mixed Realities in Education. 2017
[Dö13]
Dörner, R. et al.: Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität, Springer Berlin Heidelberg, 2013.
[FERN16] Fernandes, A. S.; Feiner, S. K.: Combating VR sickness through sub-tle dynamic field-of-view modification. In: Thomas, B. H.; Lindeman, R.; Marchal, M. (Hrsg.): 2016 IEEE Symposium on 3D User Inter-faces (3DUI). Greenville, South Carolina, USA, 19-20 March 2016 proceedings. Piscataway, NJ: IEEE, 2016, S. 201–210
[FERN17] Fernandez, M.: Augmented-Virtual Reality: How to improve education systems. In: Higher Learning Research Communications, 7. Jg., 2017, Nr. 1, S. 1
[FOWL14] Fowler, C.: Virtual reality and learning: Where is the pedagogy?: Learning activities in 3-D virtual worlds. In: British Journal of Educa-tional Technology, 46. Jg., 2014
[GJ14]
Grabowski, A.; Jankowski, J.: Virtual Reality-based pilot training for underground coal miners, Safety Science 72, S. 310-314, 2015.
[GETS17] Getso, M. M. A.; Bakon, K. A.: VIRTUAL REALITY IN EDUCATION: THE FUTURE OF LEARNING. In: International Journal of Information Systems and Engineering, 5. Jg., 2017, Nr. 2, S. 30–39
[HOFF16] Hoffmann, M.; Meisen, T.; Jeschke, S.: Shifting Virtual Reality Educa-tion to the Next Level – Experiencing Remote Laboratories Through Mixed Reality. In: Jeschke, S. et al. (Hrsg.): Automation, Communica-tion and Cybernetics in Science and Engineering 2015/2016. s.l.: Springer-Verlag, 2016, S. 293–307
[Hö13]
Höntzsch, S. et al.: Simulationen und simulierte Welten – Lernen in immersiven Lernumgebungen. In (Ebner, M.; Schön, S., Hrsg.): Lehrbuch für Lernen und Lehren mit Technologien, epubli GmbH, Berlin, S. 327-334, 2013.
[Iw11]
Iwane, N. et al.: Learning by Body Action: A Virtual Environment for Refraction of Light. In (Alhajj, R.; Joshi, J.; Shyu, M.-L., Hrsg.): IEEE Int. Conf. on Information Reuse and Integration, IEEE Computer Society, Las Vegas, S. 462-467, 2011.
[JACO17] Jacobson, J.: Authenticity in Immersive Design for Education. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Educa-tion. (Reihe: Smart Computing and Intelligence. Singapore: Springer Singapore, 2017, S. 35–54
[JBC08]
Juan, C., Beatrice, F., Cano, J.: An Augmented Reality-System for Learning the Interior of the Human Body. In (Diaz, P.; Kinshuk; Aedo, I.; Mora, E., Hrsg.): 8th IEEE Int. Conf. on Advanced Learning Technologies, IEEE Computer Society, Spanien, S. 186-188, 2008.
[JENE10] Jenewein, K.; Schenk, M. (Hrsg.): Virtuelle Realität in der technischen Aus- und Weiterbildung. Gegenstandsbestimmung und Umsetzungs-beispiele. (Reihe: IBBP-Arbeitsbericht, 74). Halle, Saale, Magdeburg: Universitäts- und Landesbibliothek Sachsen-Anhalt; Univ. Inst. für Berufs- und Betriebspädagogik, 2010
[JF00]
Jackson, L., R.; Fagan, E.: Collaboration and Learning within Immersive Virtual Reality. In (Churchill, E. Reddy, M., Hrsg.): Proc. of the 3rd Int. Conf. on Collaborative virtual environments, ACM New York, San Francisco, S. 83-92, 2000.
[JRB16]
Juanes, J. A.; Ruisoto, P.; Briz-Ponce, L.: Immersive Visualization Anatomical Environment using Virtual Reality Devices. In (Garcia-Penalvo, F. J., Hrsg.): Proc. of the 4th Int. Conf. on Technological Ecosystems for Enhancing Multiculturality, ACM New York, Spanien, S. 473-477, 2016.
[JOHN18] Johnston, E.; Olivas, G.; Steele, P.; Smith, C.; Bailey, L.: Exploring Pedagogical Foundations of Existing Virtual Reality Educational Ap-plications: A Content Analysis Study. In: Journal of Educational Tech-nology Systems, 46. Jg., 2018, Nr. 4, S. 414–439
[JOST17] Jost, J.; Kirks, T.; Mättig, B.; Sinsel, A.; Trapp, T. U.: Der Mensch in der Industrie – Innovative Unterstützung durch Augmented Reality. In: Vogel-Heuser, B.; Bauernhansl, T.; Hompel, M. ten (Hrsg.): Hand-buch Industrie 4.0. Bd. 1: Produktion. (Reihe: Springer Reference Technik. 2., erweiterte und bearbeitete Auflage. Berlin: Springer Vie-weg, 2017, S. 153–174
[Kl14]
Kleven, N., F. et al.: Training Nurses and Educating the Public Using a Virtual Operating Room with Oculus Rift. In (Wyeld, T. G.; Kenderdine, S.; Docherty, M., Hrsg.): Int. Conf. on Virtual Systems and Multimedia, Springer Berlin Heidelberg, Australien, S. 206-2013, 2014.
[KOVA16] Kovar J.; Mouralova K.; Ksica F.; Kroupa J.; Andrs O.; Hadas Z. (Hrsg.): Virtual reality in context of Industry 4.0 proposed projects at Brno University of Technology. 2016 17th International Conference on Mechatronics – Mechatronika (ME). 2016 17th International Con-ference on Mechatronics – Mechatronika (ME). 2016. 1-7
[KRÄM17] Krämer, N. C.: The Immersive Power of Social Interaction. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Education. (Reihe: Smart Computing and Intelligence. Singapore: Springer Sin-gapore, 2017, S. 55–70
[KRAU15] Kraut Bojan; Jeknić J. (Hrsg.): Improving education experience with augmented reality (AR). 2015 38th International Convention on Infor-mation and Communication Technology, Electronics and Microelec-tronics (MIPRO). 2015 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Opatija, Croatia. 25-29 May 2015. Washington, D.C., USA: IEEE, 2015. 755-760
[Ku13]
Kulcsár, Z. et al.: Preliminary evaluation of a virtual reality-based simulator for learning spinal anesthesia. Journal of Clinical Anesthesia 25/2, S. 98-105, 2013.
[LEE08] Lee, E. A.-L.; Wong, K. W.: A Review of Using Virtual Reality for Learning. In: Pan, Z. et al. (Hrsg.): Transactions on Edutainment I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008, S. 231–241
[LEE10] Lee, E.; Wong, K.; Fung, C.: How does desktop virtual reality en-hance learning outcomes? A structural equation
[Lo04]
Low, K.-L. et al.: Combining Head-Mounted and Projector-Based Displays for Surgical Training. Presence: Teleoperators and Virtual Environments 13/2, S. 128-145, 2004.
[LIa12] Li, S. K.; Yang, X.: Grounded in flow theory: Preliminary design princi-ples for desktop virtual reality-based experiments toward optimal learning state. In: 7th International Conference on Computer Science & Education (ICCSE), 2012. Piscataway, NJ: IEEE, 2012, S. 1380–1383
[LIb10] Li, M.: Applications of virtual reality technology in construction indus-try. In: 2010 2nd International Conference on Computer Engineering and Technology: IEEE, 16.04.2010 – 18.04.2010, V4-223-V4-227
[LIU17] Liu, D.; Bhagat, K. K.; Gao, Y.; Chang, T.-W.; Huang, R.: The Poten-tials and Trends of Virtual Reality in Education. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Education. (Reihe: Smart Computing and Intelligence. Singapore: Springer Sin-gapore, 2017, S. 105–130
[MCLE94] McLellan, H.: Virtual reality and multiple intelligences: Potentials for higher education. In: Journal of Computing in Higher Education, 5. Jg., 1994, Nr. 2, S. 33–66
[MILG94] Milgram, P.; Takemura, H.; Utsumi, A.; Kishino, F.: <title>Augmented reality: a class of displays on the reality-virtuality continuum</title>. In: Das, H. (Hrsg.): Telemanipulator and telepresence technologies. [Te-lemanipulator and Telepresence Technologies Conference of the SPIE International Symposium on Photonics for Industrial Applica-tions], 31 October-1 November 1994, Boston, Massachusetts. (Reihe: SPIE proceedings series. 2351). Bellingham, Wash.: SPIE, 1994, S. 282–292
[MNG12]
Martin-Gutierrez, J.; Guinters, E.; Perez-Lopez, D.: Improving strategy of self-learning in engineering: laboratories with augmented reality. Procedia – Social and Behavioral Sciences 51, S. 832-839, 2012.
[MNB14]
Mihelj, M.; Novak, D.; Beguš, S.: Virtual Reality Technology and Applications. Springer Netherlands, Dordrecht, 2014.
[Mo10]
Moher, D. et al.: Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. International Journal of Surgery 8, S. 336–341, 2010.
[SB02]
Schwan, S.; Buder, J.: Lernen und Wissenserwerb in virtuellen Realitäten. In (Bente, G.; Krämer, N. C.; Petersen, A. Hrsg.): Virtuelle Realitäten. Hogrefe Verlag, 2002; S. 109– 132.
[SB06]
Schwan, S.; Buder, J.: Virtuelle Realität und E-Learning. Verfügbar unter: https://www.e-teaching.org/didaktik/gestaltung/vr/vr.pdf , 27.11.2016.
[SLUK96]
Slater, M., Linakis, V., Usoh, M., and Kooper, R. (1996).
Immersion, presence, and performance in virtual environments: An experiment with tri-dimensional chess.
In ACM Virtual Reality Software and Technology (VRST), pages 163–172.
[SK15]
Stevens, J. A. and Kincaid, J. P. (2015).
The relationship between presence and performance in virtual simulation training.
Open Journal of Modelling and Simulation, 3:41–48.
[OOG15]
Okimoto, M., L., L., R.; Okimoto, P. C.; Goldbach, C., E.: User Experience in Augmented Reality applied to the Welding Education. Procedia Manufacturing 3, S. 6223-6227, 2015.
[Pe16]
Peruzzi, A. et al.: Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study. Multiple Sclerosis and Related Disorders 5, S. 91-96, 2016.
[PI99]
Poupyrev, I.; Ichikawa, T.: Manipulating Objects in Virtual Worlds. Categorization and Empirical Evaluation of Interaction Techniques. In Journal of Visual Languages & Computing, 1999, 10; S. 19–35.
[PMT16]
Peden, R., G.; Mercer, R.; Tatham, A., J.: The use of head-mounted display eyeglasses for teaching surgical skills: A prospective randomized study. International Journal of Surgery 34, S. 169-173, 2016.
[PSOT95] Psotka, J.: Immersive training systems: Virtual reality and education and training. In: Instructional Science, 23. Jg., 1995, Nr. 5-6, S. 405–431
[REIF08] Reif, R.; Walch, D.: Augmented & Virtual Reality applications in the field of logistics. In: The Visual Computer, 24. Jg., 2008, Nr. 11, S. 987–994
[RICH17] Richards, J.: Infrastructures for Immersive Media in the Classroom. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Education. (Reihe: Smart Computing and Intelligence. Singapore: Springer Singapore, 2017, S. 89–104
[SALZ99] Salzman, M. C.; Dede, C.; Loftin, R. B.; Chen, J.: A Model for Under-standing How Virtual Reality Aids Complex Conceptual Learning. In: Presence: Teleoperators and Virtual Environments, 8. Jg., 1999, Nr. 3, S. 293–316
[SAUN16] Saunier, J.; Barange, M.; Blandin, B.; Querrec, R.; Taoum, J.: Design-ing adaptable virtual reality learning environments. In: Richir, S. (Hrsg.): Proceedings of the 2016 Virtual Reality International Conference on
[SHUT17] Shute, V.; Rahimi, S.; Emihovich, B.: Assessment for Learning in Im-mersive Environments. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Education. (Reihe: Smart Computing and Intel-ligence. Singapore: Springer Singapore, 2017, S. 71–87
[SLAT17] Slater, M.: Implicit Learning Through Embodiment in Immersive Vir-tual Reality. In: Liu, D. et al. (Hrsg.): Virtual, Augmented, and Mixed Realities in Education. (Reihe: Smart Computing and Intelligence. Singapore: Springer Singapore, 2017, S. 19–33
[STAN06] Standen, P. J.; Brown, D. J.: Virtual reality and its role in removing the barriers that turn cognitive impairments into intellectual disability. In: Virtual Reality, 10. Jg., 2006, Nr. 3-4, S. 241–252
[TSK97]
Tate, D., L.; Sibert, L.; King, T.: Virtual Environments for Shipboard Firefighting Training. In: Proc. of the 1997 Virtual Reality Annual International Symposium, IEEE Computer Society, USA, S. 61-68, 1997.
[TURN16] Turner, C. J.; Hutabarat, W.; Oyekan, J.; Tiwari, A.: Discrete Event Simulation and Virtual Reality Use in Industry: New Opportunities and Future Trends. In: IEEE Transactions on Human-Machine Systems, 46. Jg., 2016, Nr. 6, S. 882–894
[VFD14]
Villagrasa, S.; Fonseca, D.; Durán, J.: Teaching Case: Applying Gamification Techniques and Virtual Reality for Learning Building Engineering 3D Arts. In (Garcia-Penalvo, F. J., Hrsg.): 2nd Int. Conf. on Technological Ecosystems for Enhancing Multiculturality, ACM New York, Spanien, S. 171-177, 2014.
[YL14]
Yang, M.-T.; Liao, W.-C.: Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction. IEEE Transactions on Learning Technologies 7/2, S. 107-117, 2014.
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